Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Sep 29, 2006, 06:08 PM // 18:08   #41
Krytan Explorer
 
SpeedyKQ's Avatar
 
Join Date: Dec 2005
Profession: E/Me
Advertisement

Disable Ads
Default

I'm really looking forward to making one of the heroes take Revive Animal in Nightfall to free up a slot on my skillbar.
SpeedyKQ is offline  
Old Sep 29, 2006, 07:30 PM // 19:30   #42
Lion's Arch Merchant
 
LiamR's Avatar
 
Join Date: Jul 2006
Guild: Prefer Unlight Beer [PuB]
Default

/s-s-s-s-signed!

Think about it, you need 2 skills just for your pet to be there.. then only 6 more places for other skills. It would result in BM being used alot more, which would be a nice change
LiamR is offline  
Old Sep 29, 2006, 07:34 PM // 19:34   #43
Wilds Pathfinder
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by BahamutKaiser
This is obviously unbalanced, having up to a lvl 20 pet which comes with 480 health and 80 AL is more then your average skills worth, being able to raise that companion and heal him with one skill is also more then a skills worth.
The only pet with 80 AL is the spider, and pet damage is like 6-16 and requires BM spec for them to do ANY damage at all... pets suck. The only reason they are used at all is ferocious strike is amazing.

Its not unbalanced if your make charm animal like an 8 second rez, then if people really are using a pet they will still bring comfort or revive. But I personally just like having a pet sometimes but 2 skill slots is just a pain.

On a side note, this has been brought up so many times its getting old.
TadaceAce is offline  
Old Sep 29, 2006, 10:52 PM // 22:52   #44
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

Quote:
Originally Posted by TadaceAce
The only pet with 80 AL is the spider, and pet damage is like 6-16 and requires BM spec for them to do ANY damage at all... pets suck. The only reason they are used at all is ferocious strike is amazing.

Its not unbalanced if your make charm animal like an 8 second rez, then if people really are using a pet they will still bring comfort or revive. But I personally just like having a pet sometimes but 2 skill slots is just a pain.

On a side note, this has been brought up so many times its getting old.
You're massively uninformed, for a few reasons:

1: All pets have 80 AL and 480 HP
2: All pets deal 17-41 damage at 12 BM. Pretty sexy eh? Different pets deal different types of damage, e.g. slashing or piercing. All pets have the same attack speed, except bears which attack slowly.
3. Your sword requires swordsmanship to use, why shouldn't your pet require BM to use?
4: Pets kick arse. They deal unparalled damage for tiny amounts of energy. The only major problems with pets are that they are slow to begin attacking a target and slow to change targets. However, this is hardly insurmountable, and they have many uses beyond ferocious strike. Enraged lunge is quite possibly the best damage dealing skill in the game, with a 100+ damage attack every 5 seconds. Poisonous bite is the cheapest and easiest way of inflicting poison. Heal as one, while crappy for primary rangers, works surprisingly well for warriors, as it has a low energy cost. The list goes on and on. Just because you don't know how to use them doesn't mean they suck.

To the OP: It takes one skill to bring a pet, an extra ally with hp and AL to soak up damage and add some DPS. It takes another skill that both heals and rezzes the pet. Saying this should be one skill is like saying rez sig should also heal, or that rebirth should let you have an extra ally on your side. It's silly and unneeded.
Dr Strangelove is offline  
Old Sep 30, 2006, 03:21 AM // 03:21   #45
Wilds Pathfinder
 
Join Date: Jul 2005
Default

Oh yeah ok pets are amazing thats why you see all kinds of beastmasters around right?

Yep people say "you don't know how to use um" well apparently nobody knows how to use them cause any build that specs BM for anything beyond TF and/or ferocious strike is crap and you know it.
TadaceAce is offline  
Old Sep 30, 2006, 04:07 AM // 04:07   #46
Furnace Stoker
 
lord_shar's Avatar
 
Join Date: Jul 2005
Location: near SF, CA
Default

/signed.

What's the point of having charm-animal on your skill bar after you already have your furry friend? This would be a welcomed upgrade.
lord_shar is offline  
Old Sep 30, 2006, 05:00 AM // 05:00   #47
Frost Gate Guardian
 
TheBaron82's Avatar
 
Join Date: Jan 2006
Default

/notsigned
I dont think it's a good idea. This will make all petmaster have the ability to res pets, which kinda take out the point of skill like revive animal, I would sign if it's for the heal that is equivalent to comfort, but not for both res and heal.
TheBaron82 is offline  
Old Sep 30, 2006, 05:52 AM // 05:52   #48
Wilds Pathfinder
 
xiao1985's Avatar
 
Join Date: Nov 2005
Default

/signed on the ground that a combined, elite skill

/not signed otherwise
having a pet means your team is 1 man up... 1 skill (charm animal) for 1 more person seems reasonable enough
xiao1985 is offline  
Old Sep 30, 2006, 10:46 AM // 10:46   #49
Wilds Pathfinder
 
Arcador's Avatar
 
Join Date: Jul 2005
Guild: --
Profession: R/N
Default

Pet problem is their strange and laggy AI. It does not matter if they boost their skill some more, untill they make the pet do the things right away because most of the times it is already late. Interutping with pets is bad right now - untill the pet gets to its target the skill probably would be already over. The only thing you cannot do it as a ranger is KD-ing (the pet got 2 such attacks).
Ranger is my first charater, thus I have tested many BM builds. Doing the numbers and the planning shows a lot dmg output, but the practice says diffenent thing. You cannot spare more than 2 pet attacks (if you don't need to be devoted to the pet) and that is why some of them see action very rare.
Arcador is offline  
Old Sep 30, 2006, 10:56 AM // 10:56   #50
Jungle Guide
 
Tarkin's Avatar
 
Join Date: Dec 2005
Profession: W/N
Default

/Signed
Tarkin is offline  
Old Sep 30, 2006, 07:41 PM // 19:41   #51
Furnace Stoker
 
Curse You's Avatar
 
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
Default

Quote:
Originally Posted by BahamutKaiser
I believe Comfort Animal is too expensive, for a mediocre cure and a very determental rez, 5 energy is more then enough, even though the skill is multifuncitonal, it doesn't amount to crap in healing at a cost of 10 energy, which is why I use revive animal instead of comfort animal, I will not waste all my energy pumping weak cures. I agree that the skill could be better, but charm animal is more then powerful enough to take a full skill slot on its own, and outside of pet control abilities, Charm Animal should not be changed
Wait, 10 energy, on a ranger skill... this is costly how? At 12 Expertise it would only cost 5 energy, and if I'm not mistaken, beastmasters usually focus on Beast Mastery and Expertise, and sometimes invest small amounts in Wilderness Survival and Marksmanship.

About the original idea:

I find it to be just a bad idea. The reason you need to bring Charm Animal, is because your pet counts as a never-ending skill. Comfort Animal is then to enable you to use the skill better (like using Phantom Pain and Shatter Delusions).
Curse You is offline  
Old Sep 30, 2006, 08:22 PM // 20:22   #52
Banned
 
Franco's Avatar
 
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
Default

Good idea

/signed
Franco is offline  
Old Oct 27, 2006, 09:08 PM // 21:08   #53
Ascalonian Squire
 
Join Date: Sep 2006
Guild: Twistd Darkness
Profession: W/Mo
Default

im not sure about this.... : / ... like your pet is a skill, and he takes up a slot, but i dont see much harm in tossing the 2 skills together, : / also take a look at this http://www.guildwarsguru.com/forum/showthread.php?p=2145615&posted=1#post2145615 look at my comment on that forum, you should have a pet menu like the new heroes in nightfall, and any pet skills you have in your skillbar show up in the pet menu too, for a more direct feal with ur pet, and you can set him at defencive agressive and passive and you can also send him out using the compas, the same way you can make your henchmen travel on the compas now, and same with heroes
twistdshade is offline  
Old Oct 27, 2006, 09:08 PM // 21:08   #54
Ascalonian Squire
 
Join Date: Sep 2006
Guild: Twistd Darkness
Profession: W/Mo
Default

eh.. yeah ok

/signed
twistdshade is offline  
Old Oct 27, 2006, 09:16 PM // 21:16   #55
Krytan Explorer
 
Cherrie's Avatar
 
Join Date: Jun 2006
Location: Echowald
Guild: Marked by [Fury]
Profession: Me/
Default

/signet
it should be at least considered by game desingers
Cherrie is offline  
Old Oct 27, 2006, 09:18 PM // 21:18   #56
Academy Page
 
Join Date: Feb 2006
Guild: HoA
Profession: W/
Default

charm animal+comfort animal= heal as one
take a look at heal as one: If you or your animal companion are below 75% Health, you both gain 25..121 Health. If your companion is dead, it is resurrected with 50% Health. problem solved
MirageCloud is offline  
Old Oct 28, 2006, 12:47 AM // 00:47   #57
Forge Runner
 
Join Date: Jul 2005
Default

/signed yes i really wish santa claus exist and give me a lot of good stuff cos im a good kid
lishi is offline  
Old Oct 28, 2006, 03:21 AM // 03:21   #58
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

As far as Comfort Animal cost goes, it is not a ranger specific skill, the use of Comfort Animal with other classes is also an issue, and evaluating the cost with 12 points in expertise is broken, that is the cost of half your attribute points and a skill use only on your pet. As I have said, a pet is less valuable than a party member, and it cost less for a monk to do the same curing on any ally or pet. The combination of healing and rezzing for a pet doesn't change the fact that it only works for a pet, and the cost should be generously cheap to spit heals. Gauging the value of Comfort Animal with Expertise is no different than gauging the value of orison of healing with Divine Favor, which would than put an equally cost heal skill at far less potency on still a far less important and unselectable asset. The cost should be 5 energy.

And now with customizable Heros and an improved Call of Protection, the possiblities with Pets just skyrocketed. I don't know if Heros charm animal function is working properly yet, but when it is, it will allow you to make your own party with several pets and several group supporting pet skills, giving you an easy +4-+8 heavily defended front line units to send at the enemy in PvE. Imagine having a 8 man party of ranged units supported by 8 pets brung by ranger and ranger secondary heros, only one of them needs to bring call of protection for a 21 damage reduction besides their 80 armor, and with paragons new chants and shouts, the application of groupwide effects will multiply exponetially. You officailly turn a party of 8 into a group of 16 with ease.

But this is not a new feature,
BahamutKaiser is offline  
Old Oct 29, 2006, 12:47 AM // 00:47   #59
AJM
Frost Gate Guardian
 
Join Date: Feb 2006
Guild: Order of the Soulflame
Profession: W/Rt
Default

Quote:
Originally Posted by Nevin
This would have to be an elite... Think about it

-It brings your pet into battle
-It heals your pet
-It resses your pet

That is pretty powerful... How about turning it into an elite? The only problem is the cast time.. Charm Animal = 10 seconds... Comfort Animal = 1 second. So I guess thats the balancing point.

{E}Bond Animal: 10 Energy 3 Cast Time 15 Recharge
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have bond animal equipped. If targeted on animal companion you heal it for 30..97 [125] Health. If your animal companion is dead, it is resurrected with 10..54 [75]% Health.
Agreed. That's too powerful not to be an elite. If you can do all this with one skill, you shouldn't be able to bring an elite, too!
AJM is offline  
Old Nov 11, 2006, 11:59 AM // 11:59   #60
Wilds Pathfinder
 
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
Default

/signed
vergerefosh is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Porphyre Explorer's League 6 Apr 08, 2006 04:58 PM // 16:58
Skills - Comfort Animal Guild Wars Guru The Campfire 0 Feb 17, 2006 11:01 PM // 23:01
Comfort Animal - conditions? Epinephrine Sardelac Sanitarium 18 Dec 03, 2005 11:05 AM // 11:05
Charm Animal Grim Aragorn Questions & Answers 4 Oct 20, 2005 10:06 PM // 22:06
charm animal. The one Casey Squid Questions & Answers 3 Sep 02, 2005 12:50 AM // 00:50


All times are GMT. The time now is 09:57 AM // 09:57.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("